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Design services

Brand, graphics, motion, animation, digital and video. Six disciplines run by one studio so the work matches wherever it lands.

Discipline 01

Brand identity

A brand identity is not a logo. It is a set of decisions about type, color, shape, image and voice that lets a hundred different pieces of material look like they came from the same organization, even when different people make them.

We design the mark, build the system around it, and write the guidelines that make it usable by people who are not designers. Every identity we build includes motion rules, because a brand that only exists standing still is half finished in a world of screens.

  • Logo, wordmark and symbol design
  • Typography systems and pairing
  • Color palettes with accessibility checks
  • Icon sets and graphic devices
  • Photography and illustration direction
  • Brand guideline documentation
  • Motion rules for identity in animation
Discipline 02

Graphic design

The material your audience actually encounters most often is rarely the logo. It is the deck in a sales meeting, the label on the shelf, the sign above the door and the ad in a feed. This is the work that decides whether a company looks established or improvised.

We design all of it, and where it makes sense we build templates so your team can produce more of it without the quality sliding.

  • Presentation, pitch and investor decks
  • Reports, whitepapers and editorial layout
  • Packaging, labels and product graphics
  • Signage and environmental graphics
  • Print collateral, brochures and stationery
  • Advertising and campaign graphics
  • Social templates your team can reuse
Discipline 03

Motion graphics

Motion is what separates a brand that feels current from one that feels like a business card. An animated mark, a title sequence, a piece of kinetic type or a interface transition all say something about how carefully a company is run.

We animate identities we built and identities we did not, though the first is always smoother. Every motion project is delivered in whatever formats and aspect ratios your channels require, not just one master file you then have to get recut.

  • Animated logos, stings and idents
  • Kinetic typography and text animation
  • Title sequences and broadcast packages
  • Lower thirds and on screen graphics
  • Interface, app and product motion
  • Social motion in vertical, square and wide
  • Infographic and data animation
Discipline 04

Animation

Longer form storytelling, built from script to final render. Where motion graphics decorate and explain, animation narrates.

Explainer films

The classic sixty to ninety second piece that makes a complicated product understandable. Script, storyboard, voiceover, animation, sound and delivery all handled here.

2D and character animation

Illustrated characters with real performance, whether that is a mascot, a narrator or a cast for a longer series. Rigged for reuse so future episodes cost less.

Storyboards and animatics

Before anything is animated you see the whole piece timed out with rough frames. It is much cheaper to change a story here than after the render.

Product and 3D visualization

Animated product walkthroughs, exploded views and mechanism explanations for products that are hard to photograph or do not physically exist yet.

Illustrated sequences

Hand illustrated scenes brought into motion, for brands that want warmth and craft rather than the flat corporate look everyone else is using.

Social and short form series

Short animated pieces produced as a batch, built on a shared template system so a month of content costs far less than a month of one off films.

Discipline 05

Web and digital design

We design websites, landing pages, product interfaces and app screens as working layouts rather than decorative mockups. That means real content, real states, real responsive behavior at every screen size, and files a developer can build from without guessing.

Where a project has ongoing digital needs we build a design system instead of a set of pages, so new screens can be assembled from components that already match.

  • Website and landing page design
  • Product and application interface design
  • Responsive layouts across every breakpoint
  • Design systems and component libraries
  • Interaction and micro animation specs
  • Developer ready handoff and documentation
  • Email and newsletter templates
Discipline 06

Video and post production

Finishing work for footage, whether it was shot professionally, filmed on a phone by your team, or handed to us as an unlabeled folder with no plan attached.

Editing and story assembly

Building a watchable piece out of raw material. Structure, pacing, selects, cutdowns and alternate versions for different channels and lengths.

  • Brand films and case studies
  • Interview and testimonial edits
  • Event recaps and highlight cuts
  • Social cutdowns in every aspect ratio

Finishing and delivery

The craft layer that separates professional video from uploaded footage. Color, sound, graphics and correct delivery specs for each destination.

  • Color correction and grading
  • Sound design, mixing and cleanup
  • Graphics and motion integration
  • Subtitles, captions and format delivery

Ways to work together

Pick the shape that fits the job

Every engagement starts with the same free discovery call. Where it goes from there is up to you.

EngagementBest forWhat you getTypical timeline
Single projectOne defined deliverable such as a logo, a film or a websiteFixed quote, set revision rounds, final and source files2 to 10 weeks
Brand systemA full identity with everything built around itIdentity, guidelines, collateral, motion rules and templates6 to 14 weeks
Launch packageA product or company launch needing everything at onceIdentity, web, collateral and launch film on one schedule8 to 16 weeks
Monthly retainerTeams with a steady flow of design and motion workA reserved block of studio time each month, priority queueOngoing, 3 month minimum
Hourly supportSmall edits, ongoing tweaks and overflow workBilled in fifteen minute increments against a prepaid blockAs needed

Common questions

Before you get in touch

Yes, most of our work is remote. Video calls, shared review links and a single feedback thread per round mean location rarely matters. Clients in Central Florida are welcome at the Frostproof studio for kickoffs and presentations.

Usually yes. We will need vector source files, and we will tell you honestly if the mark has construction problems that make animation awkward. Sometimes a small refinement to the logo makes the animation dramatically better, and we will show you both options.

It depends on the project and it is always written into the proposal before you approve anything. Most single projects include two rounds at the concept stage and two at production. Additional rounds are available at a stated rate.

Always, on every project, at no extra cost. You receive the working files along with the final exports. We think holding a client's artwork hostage is indefensible.

You do. Full ownership of the final deliverables transfers to you on final payment. We ask permission to show the work in our portfolio, and you are free to say no.

Yes, and we would rather build the schedule backward from your date than forward from ours. If the date is not achievable at the quality we would sign our name to, we will say so at the proposal stage rather than after we have your deposit.

Which of these do you need?

If the answer is several of them, that is exactly the situation this studio was built for.